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Sadly, the mouse cursor goes outside of the window's boundaries (in WebGL, at least) and then that prevents me from rotating my aim any further until I reset the mouse position manually each time. Interesting concept, though!
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Sadly, the mouse cursor goes outside of the window's boundaries (in WebGL, at least) and then that prevents me from rotating my aim any further until I reset the mouse position manually each time. Interesting concept, though!