Damage Effects


Devlog 2/22/2021: Damage Effects

First devlog time! I’ll keep it short. I added a shaking effect when you hit entities (monsters, trees, pots, etc.), which makes it feel a little more tactile to damage things. Still no sound, so its definitely nowhere near a finished effect, but hey it’s incremental progress!

As you can see by the video the little poof effect when you defeat a tree is the same puny size as the little green slime, so that’ll change too at some point.

Give this page a follow for more updates! I’ll be writing an in-depth intro post soon, so keep your eyes peeled for that.

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