Damage Effects
Demon Island » Devlog
Devlog 2/22/2021: Damage Effects
First devlog time! I’ll keep it short. I added a shaking effect when you hit entities (monsters, trees, pots, etc.), which makes it feel a little more tactile to damage things. Still no sound, so its definitely nowhere near a finished effect, but hey it’s incremental progress!
As you can see by the video the little poof effect when you defeat a tree is the same puny size as the little green slime, so that’ll change too at some point.
Give this page a follow for more updates! I’ll be writing an in-depth intro post soon, so keep your eyes peeled for that.
Demon Island
Multiplayer Open-World Procedurally Generated Adventure
Status | In development |
Author | Benjamin Mastripolito |
Genre | Adventure, Action, Role Playing |
Tags | 2D, Action RPG, Crafting, Multiplayer, Open World, Procedural Generation, Top-Down |
More posts
- Refactor and new combatJul 12, 2022
- Running in CirclesJan 22, 2022
- Tiles are coolJan 09, 2022
- stop hitting yourselfSep 16, 2021
- Fast Grid-Based Collision DetectionJul 25, 2021
- Art Style UpdateJun 14, 2021
- Delicious BeveragesJun 08, 2021
- March 2021: looks nice, broke everythingApr 05, 2021
- Demon Island: Cursed KnifeMar 02, 2021
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