March 2021: looks nice, broke everything


so i decided to do another huge refactor this month god help me

anyways here’s the devlog

Features

  • Added new weapon to test some combat properties:
  • Added support for 9-slice textures which improved the UI a ton:

Changes

  • Big refactor to utilize a more complete entity-component system
    • Things in the game world (actors) are now composable with components like Inventory, Enemy, and Mob
    • Items are also composable, and can even have the same components as actors. Think a “chest” actor which stores items, and upon pickup it still has all its items inside. That would be an Inventory component on both the actor chest and the item chest
    • Entities now have “attributes” which can be modified and un-modified. This is used for equippable items like swords, which modify your attack damage attribute. Will also be used for status effects when drinking potions or getting poisoned, and with armor.

so that’s pretty much it for this month, hopefully i’ll be getting to more flashy things soon (after i fix combat over the internet, which is currently –not good–)

make sure you give me a follow for more updates <3

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