March 2021: looks nice, broke everything
Demon Island » Devlog
so i decided to do another huge refactor this month god help me
anyways here’s the devlog
Features
- Added new weapon to test some combat properties:
- Added support for 9-slice textures which improved the UI a ton:
Changes
- Big refactor to utilize a more complete entity-component system
- Things in the game world (actors) are now composable with components like
Inventory
,Enemy
, andMob
- Items are also composable, and can even have the same components as actors. Think a “chest” actor which stores items, and upon pickup it still has all its items inside. That would be an
Inventory
component on both the actor chest and the item chest - Entities now have “attributes” which can be modified and un-modified. This is used for equippable items like swords, which modify your attack damage attribute. Will also be used for status effects when drinking potions or getting poisoned, and with armor.
- Things in the game world (actors) are now composable with components like
so that’s pretty much it for this month, hopefully i’ll be getting to more flashy things soon (after i fix combat over the internet, which is currently –not good–)
make sure you give me a follow for more updates <3
Demon Island
Multiplayer Open-World Procedurally Generated Adventure
Status | In development |
Author | Benjamin Mastripolito |
Genre | Adventure, Action, Role Playing |
Tags | 2D, Action RPG, Crafting, Multiplayer, Open World, Procedural Generation, Top-Down |
More posts
- Refactor and new combatJul 12, 2022
- Running in CirclesJan 22, 2022
- Tiles are coolJan 09, 2022
- stop hitting yourselfSep 16, 2021
- Fast Grid-Based Collision DetectionJul 25, 2021
- Art Style UpdateJun 14, 2021
- Delicious BeveragesJun 08, 2021
- Demon Island: Cursed KnifeMar 02, 2021
- Damage EffectsFeb 22, 2021
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